Ok, Warren7 and I have been debating this so I decided to put it up to a vote before completely changing the rule.
Would you rather adjust the sliders which will "hopefully" make it much tougher to user pressure the QB with the possibilility of severely limiting the ability of non-user controlled players to rush the QB or...
would you rather leave the sliders where they are so that CPU controlled players on user teams can get a similar rush to where they are now and just ban users from controlling DL or LBs lined up on the line?
The reason that I initially went with the ban on usering the DL and LBs lined up on the line is that, as a whole, sacks are not unrealistic. It is just some of the really good pass rushers that have a significant advantage with the new user skills for pass rushing. From my experience, increasing the pass block sliders will just neuter the normal sack guys at the expense of bringing the unrealistically high sack guys back down to earth. Then guys who don't user the DL or get a lot of pressure as is will then have to blitz almost every play or just play without pressure. That didn't seem like the best "sim" option.
On the other hand, making guys play as MLBs or safeties (or OLBs off the line of scrimmage) would force guys to use more skill and rely less on a cheesy element added by EA. They could still get a decent pass rush from their CPU controlled linemen and improve as players by forcing themselves to use LBs or safeties.
So, I'll leave it up to you. Are you more OK with potentially lowering sack numbers and QB pressure as a whole to hopefully offset the user sack numbers? or would you rather just let the CPU controlled players handle the pass rush and force users to play with guys in space and see who has the better skill in those areas?
Would you rather adjust the sliders which will "hopefully" make it much tougher to user pressure the QB with the possibilility of severely limiting the ability of non-user controlled players to rush the QB or...
would you rather leave the sliders where they are so that CPU controlled players on user teams can get a similar rush to where they are now and just ban users from controlling DL or LBs lined up on the line?
The reason that I initially went with the ban on usering the DL and LBs lined up on the line is that, as a whole, sacks are not unrealistic. It is just some of the really good pass rushers that have a significant advantage with the new user skills for pass rushing. From my experience, increasing the pass block sliders will just neuter the normal sack guys at the expense of bringing the unrealistically high sack guys back down to earth. Then guys who don't user the DL or get a lot of pressure as is will then have to blitz almost every play or just play without pressure. That didn't seem like the best "sim" option.
On the other hand, making guys play as MLBs or safeties (or OLBs off the line of scrimmage) would force guys to use more skill and rely less on a cheesy element added by EA. They could still get a decent pass rush from their CPU controlled linemen and improve as players by forcing themselves to use LBs or safeties.
So, I'll leave it up to you. Are you more OK with potentially lowering sack numbers and QB pressure as a whole to hopefully offset the user sack numbers? or would you rather just let the CPU controlled players handle the pass rush and force users to play with guys in space and see who has the better skill in those areas?