NBA 2K17 News and Info

georgiafan

Hall of Famer
Some big news confirmed via twitter check out the full quote

  • Shoes scanned in 3d for the first time, retro-sneakers too
  • over 300 shoes are in the game
  • in all 30 NBA Arenas they recorded the sound of the balls, fans, buzzer and more
  • Dynamic Commentary Both - eleven commentarys are in the game, they change depending on which city you play they support the main commentary duo
  • Blacktop - users can create own rules, there are specatators and player intros
  • online matchmaking can be personalised
  • MyTeam: redesigned cards, six new gem-levels, moments, historic franchise team packs, dynamic duos special bonus if you have two players that play together in reality, example Klay and Steph Curry
  • MyTeam Blacktop: Quick 3vs3 multiplayer, you can choose one MyTeam player the others are random
  • MyLeague: new menus, playoff mode (full customizatin), start today, Expansion 30-36 Teams all own jerseys, logos etc, League Expansion Draft if an expansion is chosen
  • MyLeague Online: 80 Seasons, more player development, more administration features, keeper-feature, many offseason decisions,
  • MyLeague/MyGM: start before 2016 Offseason possible, rules are dynamic (on-court rules like shotclock, trading)
  • Pick protection/swaps in trades are in the game also at cpu teams
  • Advanced Rotation: User can determine which players when in a game should be together on court
  • New Features: Jersey Retirement, Uniform Update (X-Mas etc get later in the game), Offseason trades possible, roster and draft classes are easier to edit
  • MyCareer: Wow... I'm not allowed to give you the news now. They come in a couple days.
  • Now Gameplay news - all throws (except dunks) have an own timing point for the release
  • new aim mechanic for jump throws
  • Dribble: no trigger animations user must combo the moves
  • Defense: new steal system, more user skill dependent
  • Game is faster to learn on lower levels, Coach K guides the 2KU that teaches all fundamentals
  • CPU Players bring more actions offside the ball (get free, cuts etc)
  • Physicality: Post Game completely new, contact on the zone border and at rebounds new in game, new putbacks
  • over 700 new animations at defense/offense on- and offside the ball
  • all offenses and defenses of the NBA are in the game, over 6000 adjustments, updated while the season
  • Smart Coach: Assistant gives detailed informations an coaching (example go over the block at KD)
  • 30 new freelance offenses, new team schemes, new transition offense/defense, mismatches will be recognized and will get attacked
  • individually tactics against certain players (example hard closeouts againts Curry)
  • Good coaches have better defense (awareness), user controls the help
  • ProAM: owner controls the roster of the teams, team can play without the owner, stats of the players will be saved, three team level amateur, pro and elite, there will be sponsors (VC) on the elite level
  • NBA2k17 All Star Tournament, Money Price, Allstar Tickets
 

georgiafan

Hall of Famer
Check the full quote for info

I wasnt going to pretend I wrote it so I figured the quote was the best way to do it.

I had the chance to visit the studios at 2K this week and get an advance sneak peak of NBA 2K17. For full disclosure the trip was paid for entirely by the folks at 2K.

The first thing I want to tell you about NBA 2K17? It has nothing to do with the game itself directly, and everything to do with the people who work on this game year-round.

The wonderful folks at 2K Games, and specifically the team members I met in San Francisco on Tuesday afternoon -- Ronnie, Jeff Thompson, Erick Boenisch, Mike Wang, Ryan Peters, Chris, Czar, and many others -- are folks who are incredibly passsionate about their craft and the game they are producing. They were very welcoming and displayed a lot of that passion while describing what NBA 2K17 is bringing to consoles this year.

While I plan to dive a lot deeper into the topics I'll share below in the coming days, I wanted to at least get some of the nitty gritty out for folks to see and to begin discussing.

Jeff Thomas, VP for Visual Concepts, was the first person to present, and he had lots to share.

Graphics


Jeff is a passionate and genuine speaker. The passion comes from a background of being involved with 2K for over 20 years, and he seems every bit as passionate about your experience with this game as you are.

With that said, below is what he had to share about graphics:

  • Uniforms will no longer be washed out (Knicks, for instance). Reddish skin tones on players has been adjusted to a far more realistic looking tone.
  • Player hair has been improved -- something you'll want to see for yourself, and something that words can't really put into proper perspective.
  • Shoe accuracy and other accessories will now update as NBA players change their look throughout the year.
  • For shoes specifically, they are now all 3D-scaned for 2K17, something referred to as 2K Kicks.
  • Included Shoes: Entire Kobe collection, Chuck Taylors, Converse Weapon, Air Force 1, Jordan, Air Penny, Shaq Attack, And more…

Audio

Next, Jeff discussed audio, and how it was an area the team simply was not satisfied with. So the 2K team set out and traveled over 16,000 miles to record actual audio from each NBA arena.

  • Literally, every single court now has unique audio for a ball dribble based on the stadium being played in. We heard the difference, and while subtle, it's one of the most remarkable attention-to-detail items I've ever seen in gaming.
  • Arena horns, although similar are all unique across the NBA. Again, a montage showed the subtle differences.
  • Commentary has been expanded upon with new dynamic commentary booths.
  • NBA 2K17 now has a total of 11 commentators. Some are familiar faces -- such as Kevin Harlan, Greg Anthony, Shaq and Ernie -- while others are new, including Brent Berry, Steve Smith, Doris Burke, Chris Webber, and David Aldridge. The commentary team is based geographically, so depending on which arena you're playing in, you'll hear from different commentary teams.

NBA Blacktop & Play Now Online

Jeff then began to briefly discuss two more modes: NBA Blacktop and Play Now Online.

  • NBA Blacktop has changed the whole court. A crowd has been added to add some life to your Blacktop experience, and they'll react to the game as it unfolds in front of them.
  • Blacktop allows users to select rules such as half court, wind strength, points to play up to, and even introduction animations.
  • Play Now Online continues to evolve. Last year PNO had a tier-based system, and this year a new tier has been added to prevent people from being too grouped together.
  • A strong focus on matchmaking and finding similar opponents has been added.
  • You can also customize your tier, teams to play against, etc., however this could increase wait times. Of course, the less selective you are, finding a match should be something that's instantaneous.
  • You'll also receive more points for playing tougher games.

MyTeam

Jeff's last topic (for now) focused on MyTeam. Jeff shared how this is a mode that 2K really likes a lot. The improvements this year revolve a lot around the concepts we see in our fantasy basketball teams.

  • Redesigned cards, including 6 new gem levels. Cards featuring NBA Moments, Historic cards, Franchises, and Theme Packs.
  • 2K plans to release new cards moments after they happen in the NBA. Same with challenges--you'll see new ones from the previous night around the league.
  • Dynamic Duos such as Stephen Curry and Klay Thompson and the Gasol brothers, for example, offer unique bonuses for MyTeam. Dynamic Duos will include current and historic players not just for NBA careers, but college, and even high school.
  • You'll start your MyTeam off with what's being called a 'Free Agent' card. Every MyTeam will get their pick of 1 of 5 top NBA players to help you get connected to the mode. These cards cannot have contracts added to them, and they are served more as trials for folks -- especially those new to the mode who might never see such cards -- a chance to play with the NBA's best.
  • MyTeam Blacktop replaces Gauntlet. This mode includes quick multiplayer 3v3, and a new draft wheel (sort of like a slot machine); you'll pick one guy, and the wheel picks the next two.
  • After each game there is a prize board to choose rewards from. This can include point cards to unlock new boards with better prizes. Watch out for technical foul cards though which reset the board. Gems can include diamond players. Prize deck adds random player cards to the board, and there are a total of 10 levels, each with better prizes.

MyLeague & MyGM

Next up was Erick Boenisch, Senior Producer, who discussed MyLeague and MyGM. Erick is my kind of guy because he's obsessed with the franchise-type modes, and had quite a lot of details to present.

His team had lots of new features, all built around the core tenants of "innovation, authenticity, and engagement." He mentioned how if something does not fit all three of those expectations, it's not being added into the game.

  • The following options exist when choosing your mode: MyGM, MyLeague, MyLeague Online, Start Today, Season, Playoffs
  • Start today is a brand new MyLeague option, and it takes the real world stats and standings on the date that you start it and lets you start from that point. So imagine, kids during their holiday break can start their seasons on that date the morning they open their presents. Even when using Start Today, players can continue their franchise for another 79 years.
  • League expansion allows players to start with 30-36 teams.
  • You can design your own expansion teams, use pre-built teams, or download team designs from the community.
  • Expansion and game scheduling provided a challenge, but it's fully and accurately implemented--the game still respects back-to-back games for teams, etc. Any such challenge that may come about through expansion was planned for and dealt with such as menus, power rankings, draft, etc.
  • Leagues will dynamically expand in future years.
  • Total user control over expansion AND contraction.
  • Expansion draft fully implemented. Each team can protect up to 8 players. There is logic put in place where contenders will keep their team's core in-tact, while a younger team is more likely to expose their aging pricey veterans to the expansion draft.
  • Expansion can be turned off entirely. You can also contract teams you do not like in MyLeague (there was no mention anything about a reallocation draft, FYI).
  • You can now start your franchise experience in the offseason before the 2016 draft and free agency, and rewrite the history with new draft picks, and new free agency homes for players like LeBron, Durant, Wade, etc.
  • Perhaps one of the most impressive features - Dynamic rule changes. For instance, league meetings will occur during the offseason. An extreme example would be the league voting on using a sudden death OT rule change--first bucket wins. Extreme cases such as this are very rare, we were told. More common would be changes to the shot clock timer, back clock timer, etc.
  • Eventually, every few years, your league's CBA will eventually expire, and then you'll see big changes to the finances within your league. This is a quite unique feature, and something typically only seen in rare sport text simulations such as Out of the Park Baseball's "random league evolution."
  • You'll now see trades which can include draft pick protections (a 1st rounder, but only if it's not the first three picks) and pick swaps (we'll take either your 2nd in '17 or 2nd in '18)
  • We can now protect certain picks in the draft, and allow teams to choose options.
  • Advanced rotations--a whole new gameplan that not only allows you to slot your minutes like before, but actually when your players play those minutes and with whom those minutes are played with. Players will typically play in units. This is very deep, but can also be autoed by asking for coach recommendations.
  • Jersey retirements now exist, and logic has been put in place to prevent a player having their jersey retired after a short amount of time on team.
  • Dynamic uniform updates.
  • Offseason trading that takes into account many pending factors for a team such as free agency plans, who the team plans to draft, etc.
  • Easier roster/draft class editing -- can now edit an entire roster at once on one screen, not player by player.
  • Playoffs totally customizable.
  • 30+ more features such as hot zone customization, new sorting logic, proper re-trading rules added, etc.
MyLeague Online
  • 80 year online MyLeague, complete with drafts, offseason, progression/regression.
  • More admin features optionally available such as "keeper years." Other things inspired from traditional fantasy basketball leagues.
  • Stability and performance continues to be priority #1.
Gameplay, New Features, & Control
Gameplay Director Mike Wang and Gameplay Producer Scott O'Gallagher were up next, and they were discussing the enhancements made to gameplay and controls for NBA 2K17 as well as some new features that will enhance the in-game experience. They both reiterated that they wanted the skill of the player holding the controller to matter more in this year's game.

  • All shots now have a timing component to them; everything, that is, but dunks. No more "activate an animation and hoping for the best."
  • Dribbling now breaks up canned sequences into user combos that give you control over any sort of combinations.
  • Custom jump shots are back for '17. Select multiple upper body and lower body presets to create an unlimited number of unique shooting profiles for your players.
  • Defensive skills will also matter, such as beating a guy to the spot, reacting to the ball.
  • Did not want to make the game feel too complex. All of these new options are bonuses on lower levels where you won't be penalized by not utilizing them.
  • 2KU has been redone, and you'll now play 2KU tutorial games playing as an inter-squad scrimmage using Team USA. 2KU walks you through an entire game step-by-step as you progress. Duke's Coach K walks you through it all.
  • There is a huge emphasis this year on smooth animations.
  • The interior post game has been revamped this year. Lots of banging down low, wrestling for rebounds, and other messy plays, including putbacks.
  • New off-ball collision system. Now gives post players tools with 700 animations between deny and off-ball posts. "Battle before the battle is now here." Can grab, pull, chuck, and fouls will even be called during these times at the proper time.
  • ACE which stands for Addaptive Coaching Engine. Coaches will adapt to players differently depending on player type, playoffs, season, behavior, efficiency, etc. Over 6,000 adjustments, and any schematic changes will be updated all the way through the real-life NBA finals. A concept that was discussed to demonstrate ACE's depth was how a 20 points per game performance is different playing as Cleveland than it would be with, say, Utah.
  • We should continue to see a point per game reduction by players online, yet all the while an increase in assists per game. This was the pattern seen between 2K15 to 2K16, and further tweaks were made to ensure this trend continues.
New Features & Controls
  • Smart Coach - You'll really want to listen to your assistant coach during timeouts as he will share knowledge of specific players around league as well as real life instruction on how to stop opposing teams and how to run your offense and who to run it through. Your assistant coach will talk you through the ups and downs, and chart and analyze the game as you play. Different messaging exists for every team.
  • New team schemes
  • New freelance offenses (30 unique in 2K17)
  • New transition offenses and defenses
  • Improved (new?) defensive AI
  • Positional mismatches--different coaches have different aggressiveness in attacking mismatches, for instance.
  • Formation recognition--defensive help assignments will change and offenses will be more aware than ever.
  • Don't let up--offenses are measuring offensive efficiency to track the opposition, and difficultly level matters for this sort of thing.
  • On the fly team individual ACE packages
  • New dynamic plays and quick plays
  • Coaching intangibles
  • Extend the pressure, and you can control the help (literally assign who you want to press, etc.)
  • Switching on-the-fly for Pro AM
Pro Am
  • Ability to go from Park directly into ProAM.
  • Will earn Park revenue by playing ProAM (this got a huge response from the audience)
  • Now includes rosters, no more free-for-alls. The owner will control a roster of 10. Owner can move players in and out. Owner does not need to be there for others to play. '
  • Can warmup and shoot around while waiting for opponent.
  • Can view stats on all players.
  • Leveling up as a team - Amateur team which is limited in their capabilities and customization, then Pro with more abilities and customization, such as different arena features (think HUGE team wall murals which looked incredible). Elite status is next which is very special. Custom importing of pictures is granted at this level, and overall much expanded from last year. Also sponsors which brings in extra VC. Work up from Elite level 1 to Elite level 6.
  • If you become an elite team, you could get invite to the 2K All Star Tournament around ASG which includes a $250k grand prize, tickets to the All Star Game in New Orleans and more.
 
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JohnnyPersia

Contributor
Huge list of new stuff!

Sounds like there is online my leagues, with drafts, offseason, etc!
 
Last edited by a moderator:

georgiafan

Hall of Famer
Another article from Game Informer (be sure to click the whole quote)

After a long summer drought of information, Visual Concepts and 2K Sports are finally opening up about the changes heading to its beloved basketball franchise. We went hands-on with NBA 2K17 to experience the new changes to the gameplay, investigate how the franchise/online modes are evolving, and try out "The Prelude," the pre-release MyCareer content coming September 9 that lets you check out the new player creation engine and take your prospect through his first year of college.

Here's a bullet point breakdown of all the changes we spotted.

PRESENTATON

  • The first thing we noticed upon booting up the game is the streamlined menu system. NBA 2K17 trades in the busy user interface of the past few games for a minimalist design that gets you into favorite game modes much more quickly.
  • Crowd reactions are receiving a major overhaul in NBA 2K17, and the differences were immediately noticeable. We quieted home crowds by shutting down an opposition run, and even forced fans to head for the exits early during blowouts. Visual Concepts says it has also added authentic touches to all 30 arenas, including building-specific sound effects and chants.
  • Play-by-play man Kevin Harlan and color commentator Greg Anthony will be joined by guest analysts throughout the season, including Chris Webber, Brent Barry, Steve Smith, and Doris Burke.
  • David Aldridge is taking over the regular sideline duties from Doris Burke.
  • To bring the in-game coaching huddles more authenticity, Visual Concepts has added more than 200 new coach mic-up clips.
  • 2K is doubling down on its RealVoice interviews with more than 300 new mid- and post-game interviews with players and coaches.


GAMEPLAY

  • Gameplay director Mike Wang has two major goals for NBA 2K17 – to make the game look more like real basketball and to make it feel better in players hands. "I really want the game to be about what the user does on the sticks and making sure that the better users always come out on top instead of having things come out more randomly or just based on the players attributes," he says.
  • Player onboarding has always been a weak spot for the series, and Visual Concepts hopes to address this shortcoming with the new 2KU. This new tutorial, which is narrated by Team USA/Duke head coach Mike Krzyzewski, extends beyond basic controls and into basketball education so new players can better understand rudimentary concepts like who to defend on the pick and roll.
  • Fatigue plays a big role in the minute-to-minute play. Gone are the days of spamming turbo up and down the court – doing so once will drain your stamina, adversely affect your shooting accuracy, and potentially increase your odds of picking up an injury The new system makes you better discern when to slam on the accelerator.
  • Last year Visual Concepts felt it was too easy to get perfect shot releases, so for NBA 2K17 the team rebuilt the shot meter. The most exciting part about this change is that all shots are releasable instead of just being automated animations. This includes layups, hook shots, floaters, full-court heaves, and even half-court shots. Each type of shot has its own timing aspect to it. Wang says the system will be more forgiving this first year as players learn the intricacies, giving those who nail the timing a boost on the shot rather than punishing those who haven't mastered it.
  • Visual Concepts also added an aiming mechanic for those who shoot with the right analog stick. You can directly affect whether the shot is online or a bit to the left or right. This is a feature that 2K can continue to tune after the game release.
  • On defense, more responsive movement helps you better keep your defender between the dribbler and the hoop. Wang says you can better bottle up guys online this year.
  • To aid pickpockets, Visual Concepts overhauled the stealing system. The new approach better rewards good timing and aiming of steal attempts. If the ball is exposed there is a higher chance of coming away with the steal, and those protecting the ball have a higher chance of getting fouled. You can make left- or right-handed steals and strip the ball away as well.
  • The overhauled playcalling system is all accessible by tapping the left bumper. When the play call wheel comes up, you can choose between quick plays, smart plays, and new dynamic plays that analyze the personnel on the court and make a recommendation that fits your team's attacking style. You can still choose an individual player and cycle through all his plays as well.
  • During timeouts, the reworked coaches clipboard should allow you to make lineup and strategy adjustments more quickly than in the past.
  • Visual Concepts worked on offensive A.I. to improve the way sharpshooters find openings. Last year they realized through simulations that great three-point shooters like Steph Curry didn't really hunt for threes. This year, they will perform step backs to get behind the three-point line and better identify long-range shooting opportunities.
  • The dribbling system seems to be under a constant state of construction, and Visual Concepts is making changes yet again to give players more control. The drawn out signature animations are being broken up; now you need to string multiple moves together to make these signature plays happen.
  • Expect to see more physical rebounding animations. In our play session, we noticed more collisions in the paint both on the way up to retrieve an errant shot and while landing. Players wrestle the ball from one another, perform back taps, and work more aggressively toward tip-ins and put-backs.
  • Not many modern NBA stars play with their backs to the basket, but Visual Concepts is still working to make the post play feel more nuanced and streamlined. The changes to movement this year include new backdown animations and resolutions when you drive or spin off a defender.
  • Situational Motion is getting another layer of polish, as defensive players now have more contextual awareness of where they are on the court. 2K says they now move in a more believable way thanks to improved foot planting and a new off-ball collision system.


MYCAREER

  • As with previous entries, MyCareer puts you in the shoes of a heralded hoops prospect. This year you take over his career right before national signing day.
  • You have 10 schools to choose from – Arizona, Georgetown, Illinois, Kansas, Louisville, Michigan State, Oklahoma, Texas, UConn, and Wake Forest.
  • MyCareer features a new player creation system that includes the ability to scan your face into the game using the MyNBA2K17 mobile app.
  • To prevent every player at every position from being dominant at every facet of the game, this year Visual Concepts introduces the concept of player archetypes to the creation system. You need to choose what position you will play, as well as what kind of player.
  • Player type options include sharpshooter, playmaker, lockdown defender, slasher, shot creator, glass cleaner, etc. Each has its own set of rating caps for the various skills in the game.
  • New body types give you greater control of how your character looks, as well.
  • The Prelude takes you from Midnight Mania to the National Championship game, and how you perform will affect your draft stock.
  • The games in our demo were only six minutes a half, and the coaches annoyingly pull you at crunch time yet again even if you're leading the team in scoring by a large margin. I hope this gets corrected for the final release.
  • Your team grade and stats combine to give you a point total, which tells you how well you did in each game.
  • You can spend VC to make your player better in The Prelude.
  • Unlike the uneven Spike Lee offering last year, this year's MyCareer puts less of an emphasis on off-the-court drama and focuses more on interactions with teammates, coaches, and other players in the league. That said, your college years do include interactions with your family, high school coach, closest teammate, and a love interest.
  • Expect to see more cutscenes in the arena tunnel and in the locker room than in years past.
  • The coolest new feature in MyCareer may be the addition of a fictional teammate played by Michael B. Jordan (Creed, Chronicle, The Wire). This character, named Justice Young, is the Robin to your Batman. Your goal is to become the next great dynamic duo in the league, following in the footsteps of Michael Jordan/Scottie Pippen and Shaq/Kobe.
  • Young will workout with you on your MyCourt after hours, as well as the end-of-the-bench comic relief player Denver Levins.
  • A Jim Rome-like television pundit named Jason Richmond chronicles your development and exploits throughout your career.
  • Visual Concepts has put more work into streamlining the off-day simulation to give you more activity options on your days off.
  • Endorsements received a makeover to trigger certain opportunities based on your play style, popularity, and the market size of the franchise you play for.
  • The player connections from last year return, giving you a chance to interact with some of the NBA's most recognizable faces, but don't expect as many options as last year. Visual Concepts is taking a quality over quantity approach this year.
  • MyCareer expands the live practice concept this year under a new banner called "Doin' Work." The basic concept is whether you are scrimmaging with teammates, performing drills, or just shooting around the gym, you are filling the Doin' Work meeting. 2K said you may run into other players when shooting late at night, as well.
  • MyCourt gets a greater role in MyCareer this year, as this home base will appear more frequently in the story instead of a random apartment you didn't design. Shooting at home on your MyCourt also fills your MyCourt meter.
  • You can invite virtual friends to check out your court and play games together.
  • Perform well enough during a game and you may get interviewed by Shaq and Kenny from the studio.
  • Coaches now offer dynamic strategy suggestions during timeouts based on how you are playing.


MyGM

  • As we previously discussed, MyGM brings league expansion into the fold this year, with capacity for 36 teams.
  • In this mode the potential for league expansion is brought to a league vote in the offseason. Your team's owner will ask you how you want to vote, and that will essentially determine whether the league goes through with it or not.
  • If a team is added, the jersey and location are randomly selected from the 10 preset options Visual Concepts created. Senior producer Erick Boenisch told us these weren't hastily slapped together designs, either. He challenged the team to come up with designs that fit with the modern spirit of the NBA.
  • Each of the 10 teams has full commentary support. Visual Concepts also added commentary for the return of the Seattle Supersonics since it knows many fans will add them immediately.
  • If you want, you can start the MyGM mode in control of an expansion team, making all the crucial drafting and free agency decisions to build a contender.
  • This year introduces some new trade wrinkles, including the ability to trade players at any time during the offseason, pick protections, and pick swaps. The pick protection essentially lets you protect your rights for a traded pick if it ends up in the lottery, a tactic many NBA teams use.
  • Adding offseason trades required the team to rebuild its team logic to better anticipate who it plans to resign, who it plans to draft, and who it plans to target in free agency.
  • 2K says it has improved the trade rumors in social media, including subterfuge. Don't believe everything you read.
  • Owners also come to coaches with dynamic rule changes over the course of your franchise. More than 60 options are available, including minor changes like shortening the shot clock to big financial restructuring like abolishing the salary cap. Just like with league expansion, your vote essentially determines whether or not a rule change is adopted.
  • NBA 2K17 gives users control of advanced rotations, meaning you can decide which five players are on the court for every single minute of a game. You can set these up per matchup as well, allowing you to emphasize small ball against lumbering teams or ranged shooting against teams that are effective in guarding the paint.
  • New team control options let you add or remove users and swap which teams you control at any point during MyGM.
  • The new scouting logic is better at identifying where you are projected to draft and which positions are team needs. It then uses that information to target and scout players that are ideal fits at that point in the draft.
  • A frequent fan request – jersey retirements – are now in MyGM mode.
  • A nice touch for jersey nuts, this year each new jersey introduced over the course of the NBA season is automatically added to your options in the MyGM and MyLeague modes regardless of when you start the league.
  • 2K says it has improved the alternate uniform selection this year, so you should see more variety in the jerseys over the course of the year. This includes historic jerseys.
  • The All-Star weekends are getting overhauled for NBA 2K17. Now a new city hosts the event every year, and each has a customized all-star court floor.
  • If you don't relocate your team in NBA 2K17, you can still rebrand your home court. This will be a boon for every Timberwolves fan – say goodbye to the horrible eyesore!
  • A bunch of NBA rules are making an appearance for the first time, including the playoff roster rule appears this year, meaning players waived after March 1st and signed by another team are not eligible for that season's playoffs The Derrick Rose "5th year 30 percent max criteria" contract signing rule is in this year as well.
  • NBA 2K17 tracks dead money, so spend carefully.
  • Users have quick access to player editing from any roster sheet this year. You can customize hot zones while editing players this year, as well.
  • You can now edit your staff in the Roster Creator.
  • Draft classes can be imported and edited at any point.
  • Injuries can now occur during the summer league and the offseason. These carry over into the regular season, but happen rarely.


MYLEAGUE

  • MyLeague Online is being expanded in its second year. Now you and friends can play through 80 seasons.
  • Rather than emulate the NBA draft and free agency (which is hard to do when you are trying to schedule an event with multiple people), MyLeague introduces the concept of "keepers."
  • Each player has a designated number of keeper years for which he's eligible to stay on your roster.
  • Much like a fantasy league, after each season you need to decide which players to keep and which to release into the free agency pool.
  • Players age and regress and prospects develop, so you need to keep this in mind when making roster decisions.
  • The player pool includes players with expired keeper contracts, players released, and a new draft class. This should lead to some interesting team building decisions – do you build for a championship now with proven veterans or invest in your franchise's long-term standing with a rookie?
  • The admin can customize how many players each team can keep at the end of a season.
  • Admins have much more control this year. They can schedule and update the offseason draft time, import custom draft classes, edit prospects, manually pull players out of retirement, set the draft order, and re-run the draft lottery.
  • Injuries are added this year.
  • MyLeagues can begin with anywhere from 30 to 36 teams, and admins can add new teams during any offseason.
  • You can upload your team rebrandings and new teams via the online sharing functionality so anyone can download them. This year you can package the full suite, including arenas, court floors, jerseys, etc.


GENERAL/ONLINE

  • Playoffs mode returns, allowing you to jump right into the year-end tournament with teams of your choosing.
  • MyLeague Star Today mode returns as well, so you can start a new league on any day during the regular season and port all the real NBA stats, standings, and injuries into the mode.
  • 2K is introducing a new MyPark "after dark" presentation, which turns the online action into a party complete with a DJ, special effects, and a crowd.
  • 2K says it has improved the MyPark matchmaking so new players won't be constantly posterized by vets.
  • MyPark After Dark features dunk contests and three-point shooting competitions.
  • New to MyPark, the Mountain Dew 3X Tournament locks you into a park until one team is left standing.
  • NBA 2K17 introduces new park-specific badges.
  • Pro-Am games now have new pre-game and post-game intros and celebrations, respectively, and a leveling system.
  • The leveling system divides teams into rookie, pro, and elite brackets.
  • You reap benefits from being listed on a Pro-Am roster. Each Pro-Am team can have up to eight players on a roster.
  • You can finally view full team stats via leaderboards.
  • Pro-Am teams can customize their home arenas.
 
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