B
BlackPaw
Guest
This is what you don't understand and I don't know why you are so hesitant to accept. This is the EXACT same engine that was used last year. The sliders last year functioned almost EXACTLY like the sliders from the previous 5 or 6 years on PS3. They have been the same slider issues since it migrated from PS2. Nothing has changed. Many of us have played this game since it was on Sega Genesis. You, admittedly, have only played it for 4 years. Wouldn't it be safe to say that those of us that have 25 years of experience would have a better understanding of how these things work in game than someone who is relatively new to the game?
Not to mention, you keep missing the real issues. Roughly 10% of the players are getting an inordinately high number of sacks. 90% of players are getting a reasonable number of sacks. But, adjusting sliders (pass blocking is the only slider which would affect this) affects 100% of the players. So, we would be hampering 90% of the players to try and bring 10% of the players back down to normalcy. That, in turn, will give only the guys who user very good d-linemen realistic sacks while hampering the other 90% that are move average or CPU controlled. How is that a fair and equitable solution? You keep saying "adjust sliders" but you don't seem to fully understand how the sliders work. One slider controls 100% of this area but only 10% of the players are affected. I don't see how neutering 90% to fix 10% is a solid fix...
Well to be fair, thats the current political process(10%>90%) but I digress... lol