Rules Transaction Guidelines

Discussion in 'Transactions' started by majesty95, Aug 25, 2014.

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  1. majesty95

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    Please make sure to check this forum regularly. All league rules regarding transactions will be posted here. Also, any trade block threads or news stories regarding transactions should go in this forum as well.

    Trades

    **All trades must be approved by the league.**

    majesty95, Konvict27, Xxclaywilliamxx, BigTexas18, pack1797, rkjones217, NightHawkTH32


    Teams may only trade up to four (4) players per year (the year begins after the Super Bowl and ends after the following Super Bowl) with an overall rating of 70 or higher. Only one of those players may have an overall of 90 or higher. Trading of players rated 69 overall or lower and trading of draft picks will not be restricted. Trades involving draft picks and players 69 OVR and below will still need to be approved. The only time this will not apply is when trading picks during the draft.

    Trading with the CPU is allowed if approved by the league. All trades must be submitted for approval BEFORE submitting in game. This means that you may have to improve your deal with CPU after approved by league. Adding draft picks or players is fine. Changing of players need to be re-submitted to the league for approval.

    Trade Approval

    To submit a trade for approval, create a thread in this sub-forum and tag (put an @ before their forum username) each member of the trade committee. Title the approval request “Trade between (Team A) and (Team B).” Use the following template in the body of the trade request:

    TEAM A (Current Cap Penalty)

    Player A, POS – AGE, OVR and Development - Cap Penalty - Years Remaining on Contract - Salary Per Year
    Player B, POS – AGE, OVR and Development - Cap Penalty - Years Remaining on Contract - Salary Per Year
    Draft Rd and Pick

    to

    TEAM B (Current Cap Penalty)

    Player A, POS – AGE, OVR and Development - Cap Penalty - Years Remaining on Contract - Salary Per Year
    Player B, POS – AGE, OVR and Development - Cap Penalty - Years Remaining on Contract - Salary Per Year
    Draft Rd and Pick

    If you think the trade may look imbalanced on the surface but believe it is fair (ie one player has an expiring contract or the trade is being made to clear cap space) specify that in the trade request. All decisions made by the league are final. If you fail to include all of the necessary info for them to consider and the trade gets declined, it will not be eligible to be resubmitted. However, the league is allowed to (but not required to) provide feedback as to what they believe would allow the trade to be approved.

    Requirement for Approval: 2 Users = 3 approvals; User and CPU = 4 approvals

    Cap Penalties

    Cap penalties are assessed by the game when a player who is owed money from his bonus is released or traded prior to the contract expiring.

    Example: Player A signs a 4-year contract with a $6M signing bonus prior to the 2014 season. Prior to the 2016 season, Player A gets traded to a new team. Since Player A has only played two of the four years on his contract, only $3M of his $6M bonus will have been paid. Therefore, Player A's former team will incur a cap penalty of the remaining balance of his bonus ($3M in this case). That cap penalty is then spread out over the next two seasons (but not evenly. It is about 40% in year one and 60% in year two).

    Teams in Necessary Roughness will be limited to incurring a maximum cap penalty of $6M in a trade or $3M by releasing a player. Teams will also be required to carry a cap penalty of less than $6M per season beginning with S2 (up from $4M in S1).

    Example: Team A releases a player who has a $3M cap penalty. They now have roughly $1.5M in cap penalties for the current season and the following season. Team A then wants to trade a player with a $6M cap penalty. Since they are already carrying a $1.5M cap penalty, the trade would be allowed as the $4.5M cap penalty per season from the second trade ($9M divided by two seasons) would keep them under the $6M per season cap penlaty limit (assuming they did not have any penalties prior to the trader.)

    Cap penalties may be found by going to Team > Manage Roster > Salaries.

    The cap penalties for the current season and the following season will be shown in the box at the top of the screen. You can find each individual player's cap penalty by scrolling to the right and looking in the "Penalty" column.


    Free Agents

    All offseason free agents will be signed using the in game system. Once the preseason starts, there will be a waiver process used to sign existing free agents. Once the waiver process is over, free agents may be signed per the rules laid out in that week's free agent thread.

    Waivers

    During weeks one and two of the preseason (possibly more), we will utilize a waiver system to assign remaining free agents to prospective teams. A waiver thread will be posted in this forum and each user will be tagged in it. You will then have 12 hours to post your waiver claims in that thread. After 12 hours has passed we will then close the claims and post the awarded players. You will then have 12 hours to sign any player that you were awarded through the game. After 12 more hours we will advance.

    If you fail to sign your player prior to the advance you lose the right to them. Once the top level players have been awarded through waivers, we will return to a first-come, first-served process of signing free agents. Those signings may be processed in game without need for approval from the league.
     
    #1 majesty95, Aug 25, 2014
    Last edited: Mar 17, 2015
  2. majesty95

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    UPDATE: The trade process has been updated to account for cap penalties. Please begin following this new process immediately.
     
  3. majesty95

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    UPDATE: All transaction protocols have been updated per the League Guidelines thread.
     
  4. majesty95

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  5. majesty95

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    UPDATE: Changed max cap penalty for releasing a player from $3M to $4M
     
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