Offensive Playbook Schemes

OzoneAz

Contributor
In my opinion one of the things of being successful in PX1 is hiring the correct offensive and defensive coordinators (or selecting the appropriate playbooks prior to the start of the season). If you are playing sim football (not Madden), there is not a single “Best” playbook out there…. Let me repeat, there is not one single playbook that is better than the other. What it comes down to is knowing what scheme each playbook excels in and sticking to the plan.


Even though madden playbooks are fairly well balanced and provide concept plays from major schemes, not all playbooks are created equal. I created an offensive breakdown of what scheme I think each playbook falls in. This should also help folks not only selecting the appropriate playbook based on scheme but also get guys thinking of what concepts they should be calling in order to get the most out of each playbook.


Scheme Breakdown

We can write entire threads breaking down the different schemes (and the schemes within the schemes, lol) but this is just a quick down and dirty breakdown of every major ones.


RUN

Power Run – Pulling guards, FBs, and TEs creating designated holes for RB to run through. Strong Power's, Power O's, counters, TE/FB motions.

Zone Run – Offensive line Scheme (mostly double team) blocking creating lanes for RB to choose to. Requires agile RB and good user reads. These are your inside, outside, streatch runs.

PASS

West Coast – Pass happy offense that uses the pass as an extension to the run game. Offense want to spread the defense horizontally with short passing route concepts. Recievers will have hight YAC/RAC stats.

Vertical – Vertical offense that attacks the defense through the seams. Concepts with a lot of high – low reads. Designed to stretch the defense vertically.

Balance – Beyond popular belief that does not necessarily imply a 50/50 pass/run ratio. A balance offense is your prototypical pro-style offense primarily ran out of pro sets (pro, strong, weak) and singleback formations. Because of the formations they run out of being typically leaves the defenses guessing as to figuring out pass or run. In my opinion the toughest offense to run in madden but if you know what you are doing, watch out!

Spread – Shotgun based offenses that spread the field with 3, 4, and 5 WR sets. These offenses spread the ball around to multiple receivers. I picked playbooks that are heavy with air raid, run & shoot, wr screen concepts. Some might or might not have read option runs.

* You will notice I have posted multiple concepts for some playbooks. The first concept in the category is the primary scheme. I added a second concept only If there was enough concepts to fit that scheme and still stay withing the PX1 sim rules of avoiding repetative playcalling.

** Tell me know what you think, what needs to be changed/upgraded.

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woodsmall12

All-Star
This is why I try to draft and aquire guys that fit the schemes I am trying to run ... Believe it or not guys play well in those systems bcz thir attributes are typically set up as their strengths ... If u draft a DE from a 3-4 scheme then his pursuit could be very poor bcz he typically has a LB on the outside to which his pursuit would be strong so why choose a 3-4 DE to play in a 4-3 scheme? U have to ask yourself those questions and investigate the attributes for the position you are drafting

Good stuff OzoneAz ... Bring us more!
 
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