My wishlist for 16, that bothers me on 15.. hmm where do I start:
1. No pass interference calls, EVER??
They have updated penalties and have seen PI and defensive holding in game.
2. Kickoff returns, nobody hardly ever attempts to down the ball before it goes out of bounce even if they are right by it.
Guys still run it out quite a bit in real life. You will see guys down it in these leagues though.
3. Really wish there was a way to export CFM player team data ( EA open up your APIs,just read only access, please)
They do have open APIs. That's how DaddlyLeagues pulls the data.
4. Interceptions that make no sense, like you replay it and the ball is next to their hand, not in it, and they call it catch. Or CB is getting slammed as he is trying to intercept and still gets it and never drops it,last I knew most CBs were bad receivers, so they are CBs. Hands that good, maybe I should start using them as receivers.
Will have to see how the new Air Sipremacy works. Certainly was overpowered for CBs in 15.
5. Can't challenge some plays that you should be able to, and its at time when its not within the 2 minute warning or anything. This might only be an issue when playing the computer.
6. And the one mentioned earlier about superman tackles, or deflections ( Ha Ha Dix was a good one for that).
I hate seeing guys warp or jet several yards for a tackle. I agree and hope this is improved.
7. Practice mode with your CFM team. Think this is addressed in 16.
Yes it's been added. Definitely excited about that one!
8. The confidence levels, making more sense, if I have a player having a record day, why would his confidence go down if the team lost. Not his fault, sure he still feels good about his game play. think they did something with this to in 16.
They adjusted confidence but now it can only go up or down by 3 in one game from by I read. Whether it is more logical in application remains to be seen.
9. MUT option to play by sim ball rules. Maybe have it where the home team can select game play sim or none sim and users can be matched up based on their preferences of game type. Sim mut would not allow things like 4th and 30 going for it on your own 10, stuff like that. Maybe I'd play it more.
They had this once, maybe on NCAA. You had to punk or kick a FG on 4th. Wonder why they don't bring it back. I guess there are some realistic instances where you could go for it and may be hard to program. I just get tired of seeing guys run the same 3 plays over and over or try an onside kick first play and quit. Stuff like that.
10. Blocking AI, I know some will beat their man, but when they don't even try and just stand there blocking the air.
From what I've seen so far TE blocking looks much better.
11. Unrealistic tackles, no one brings down AP by just grabbing his arm.
12. Horse Collar tackles, that was banned back in 05. I don't know how many times I've seen my running back going forward only to be yanked backwards hard and fall on his back, which can only happen if you grab them around their collar. at least call the personal foul penalty for it.
Not sure it has been added with the new penalties but you're right. Probably should be.
13. Quarterbacks able to brush a 300 pound linebacker coming at them full speed direct hit and throw accurate pass, the air alone from that rush would knock them around. Eli and Aaron Rodgers, seem to do this the best.
300 pound LB?? I've never see that haha. I wonder if the QBs breaking tackles can be improved by upping the tackling slider... I do think it is a little ridiculous.
14. Something interesting to add, dirty player rating stat, those with higher rating more likely to commit penalties. Rating gets higher if they get way with it more, but then coaches would have to decide if to play them or not if rating too high in a big game. Or you could spend xp points to reduce the rating on player. Suh playing entire seasons with no penalties does not seem realistic to me... LOL
There is a penalty rating for each player this year.