Here's some thoughts I had after listening to Podcast. Read each paragraph as its own because it may not neccesarliy tie right into the previous one. I was going to write it but had too many different trains running. The trains were too long to effectively bullet. Just offering maybe a different insight on a few things mainly about being pro-sim, competive gaming and a change I'd be estatic about pertaining to calling plays. I'd love it so much I might not mind losing.
I would think the competitive community would benefit from realistic gameplay. Initially there might be an uproar.
I would think most madden players have played football or at least like football. So why wouldn't/don't they want a realistic game? People are never going to not complain about something. In real life situations players/coaches/fans complain about things initially, due to false initial visions, they would probably argue differently later.
Attributes of a player should certainly matter in madden. ESPECIALLY competitive madden. If it's called competitive gaming shouldn't the user competing be held more accountable? QBs with bad accuracy is most notable when you're trying to lead a reciever with the joystick full tilt. I'm not sure some players know this but the joystick is capable of functioning other than untouched or against a side. I would think this skill set would be desired by a company giving out such high stakes prizes.
Wouldn't the audience grow and reach more demographics if it was more realistic style involving more strategy? (football fans>madden bowl fans)
There's a lot of football fans who don't play madden. It's possible they would tune in to watch a football game being played, especially during the 8 months of no other football. The only people watching the madden bowls are people in gaming. A lot of TV bills are paid by non gamers. Most people I know have never heard of twitch.\par
Just having more of a viewing audience might open doors to new customers. Not to mention the possibility of bigger TV deals etc...
I think there's either a possible misconception that competitors don't want sim or those aren't the right competitors to benefit Madden long term. More "football minded" people, which would be more loyal customers than the ordinary casuals, would be involved. Whether it's a parent introducing a child for educational purposes or a former high school football player in need of just a hint of that feeling they'll never have again and can't get anywhere else or just a fan of football who never had the opportunity the play for themselves. I think EA is missing out on a huge demographic of people due to impression of it being a video game with glitches and cheats. Some people haven't or don't play madden because they know it can be more about what trick you learned on youtube vs. football IQ and concepts.
I can beat a guy 5 times in a row by 50 and if he's still running the same play or formation all the time I'll be more pissed than if I lost by 50. I'm serious, my record only isn't much over .500, it's not because of anything to do with Madden. I can figure most bs out. The reason my record is so bad is because I get so pissed I can't see straight about start throwing shit after I've played 5 games and only faced 3 different O plays, and one D set. I'm usually a calm guy but after years of not playing a down of football I guess I just really want to hit some one when I'm constantly denied my opportunity for a game of football. I doubt I'm alone in that thought.\par
As for the other guys, how boring is their life that they get enjoyment from running the same stuff play after play game after game? I mean, I'll never be that bored, I live pretty much in the middle of nowhere.
Closest: Stoplight 50 mi.; fast food 50 mi.; anything other than a post office 25 mi. Women........mi.? <---TBD ##NEVER THAT BORED
Who's better customer: Football fan who buys Madden for their football fix, or video gamer who's wanting the next hot fix?
The football fan will buy it every year. Video gamers will buy it while its hot (attention spans continue to decrease). Maybe the sales will for a few years but eventually gamers will go elsewhere. Because there's only so far you can go before it's not a football game anymore. Football fans will be more scorn and less likely to return.
As far as gameplay goes, in my opinion the biggest issue is playing against the same f'n play against every opponent. Success rate has no bearing on my feelings and lack of interest in it. I also think it could be the root of a lot of disagreements between maddenites. I wouldn't think it would be that hard to solve, maybe there could be a test run patch or something. I also think it could be a major project after I heard in the podcast about how somethings could be a process to change. I've always wanted a counter for the number of times I've called a play in a game. When I play a few in a row and especially when tired I can't remember if I called a play this game or if it was 3 games ago.
Solution to my biggest problem and possibly beyond to unknowns:
Somehow put a limit to the amount of times a play can be called during a game. Don't allow the defense to pick an unreasonable personal package based on matchups or situation.
Solution for oppenents of my stance:
Easy programming here, just make a different skill level not called rookie. It's programmed with even teams, user sliders 100%, cpu sliders 0% etc... everything would appear normal and adjustable like always so they can still feel about themselves for everything going perfectly. \par
Chuckee cheese could sponser the "ELITE SKILL LEVEL MADDEN COMPETITION".