TEAM MANAGEMENT
We want users to have fun even with less than stellar teams. Because of that, you are encouraged to upgrade your stadium or look into building a new stadium. We will also allow users (potentially) to relocate. However, there will be some guidelines. Below are the processes for upgrading, building and relocating:
Stadium Upgrades
Owners may apply upgrades to their stadium at any time.
Building a new stadium
Building a new stadium will require the approval of the league's competetion committee. Generally, we will want to see a realistic reason for needing a new stadium and proof that the new stadium is financially feasible (you are responsible for your team's finances. No bailouts here). To request approval for a new stadium, send a PM and include each of the members of the league's competition committee. Include the following:
Available Funds:
Age of current stadium:
Rating:
Happiness:
You will also need to make your case for why this is a feasible option for your team. The restrictions will not be as tight as for those wanting to relocate, but we also want to make sure you are preparing your team for long-term success. Make your case as clearly and as concisely as possible.
Team relocation
Relocation of a team requires approval by ¾ of the league owners. Owners interested in relocating their team must create a thread (with a poll) and include the following:
Current Team:
Fan Happiness:
Team Success Rank:
Team Popularity:
Market Size:
Available Funds:
Age of current stadium:
Rating:
Happiness:
Relocation market size:
Relocation personality:
Relocation fan interest:
You must also plead your case as to why your team should be allowed to move. Remember, you are selling this to the other owners. Most owners are going to be traditionalists and not want to see a team relocate. You will need to present a compelling argument for your case if you expect to receive approval.
**Owners
must be approved to build a new stadium or relocate before initiating the process in game. Failure to do so will result in a penalty up to and including termination from the league.**
ROSTER
Depth Chart
Each owner is responsible for setting their team's depth chart
before each game. Pausing the game to set your depth chart in the first half will not be allowed except in the event of an injury.
Owners must adhere to the following guidelines for setting their depth chart:
FB > HB = A fullback may be inserted as a halfback at any time.
FB > TE = A fullback may be inserted as a tight end at any time.
TE > FB = A tight end may be inserted as a fullback at any time.
OL > OL = All offensive line positions are considered interchangeable.
DL > DL = All defensive line positions are considered interchangeable.
LB > LB = All linebacker positions are considered interchangeable.
OLB > DE = Only allowed if switching from a 3-4 to a 4-3.
DE > OLB = Allowed at any time.
DB > DB = All defensive back positions are considered interchangeable.
Depth chart changes out side of what is listed above will not be permitted.
Formation subs outside of what is listed above are only allowed if utilizing the pre-packaged formation subs in the play call screen.
Trades
**All trades must be approved by the trade committee.**
Trade Committee: BlackPaw, Konvict27 and NightHawkTH32, pack1797, Paytonno1son
Teams may only trade up to four (4) players per year (the year begins after the Super Bowl and ends after the following Super Bowl) with an overall rating of 80 or higher. Only one of those players may have an overall of 90 or higher. Trading of players rated 79 overall or lower and trading of draft picks will not be restricted. Trades involving draft picks and players 79 OVR and below will still need to be approved (unless during the draft).
To submit a trade for approval, create a thread in the sub-forum and tag (put an @ before their forum username) each member of the trade committee plus
majesty95. Title the approval request “Trade between (Team A) and (Team B).” Use the following template in the body of the trade request:
TEAM A (Current Cap Penalty)
Player A, POS – AGE, OVR and
Development - Cap Penalty
Player B, POS – AGE, OVR and
Development - Cap Penalty
Draft Rd and Pick
to
TEAM B (Current Cap Penalty)
Player A, POS – AGE, OVR and
Development - Cap Penalty
Player B, POS – AGE, OVR and
Development - Cap Penalty
Draft Rd and Pick
If you think the trade may look imbalanced on the surface but believe it is fair (ie one player has an expiring contract or the trade is being made to clear cap space) specify that in the trade request. All decisions made by the trade committee are
final. If you fail to include all of the necessary info for them to consider and the trade gets declined, it will not be eligible to be resubmitted. However, the trade committee is allowed to (but not required to) provide feedback as to what they believe would allow the trade to be approved.
Cap Penalties
Cap penalties are assessed by the game when a player who is owed money from his bonus is released or traded prior to the contract expiring.
Example: Player A signs a 4-year contract with a $6M signing bonus prior to the 2014 season. Prior to the 2016 season, Player A gets traded to a new team. Since Player A has only played two of the four years on his contract, only $3M of his $6M bonus will have been paid. Therefore, Player A's former team will incur a cap penalty of the remaining balance of his bonus ($3M in this case). That cap penalty is then spread out over the next two seasons (although not evenly between seasons).
Teams will be limited to incurring a maximum cap penalty of $8M in a trade or $4M by releasing a player. Teams will also be required to carry a cap penalty of less than $6M per season.
Example: Team A has a $1M cap penalty. Team A releases a player who has a $4M cap penalty. They now have $3M in cap penalties for the current season and the following season ($1M + $2M). Team A then wants to trade a player with an $8M cap penalty. Since they are already carrying a $3M cap penalty, the trade would be denied as the (roughly) $4M cap penalty per season from the second trade ($8M divided by two seasons) would give them a $7M cap penalty and put them over the $6M cap penalty limit.
NOTE: These numbers are higher than in Necessary Roughness so be sure you know the differences between the two leagues and follow them as outlined in each league.
Cap penalties may be found by going to Team > Manage Roster > Salaries.
The cap penalties for the current season and the following season will be shown in the box at the top of the screen. You can find each individual player's cap penalty by scrolling to the right and looking in the "Penalty" column.
Trading with CPU
Trades with the CPU will be allowed but must be approved by the Trade Committee before being submitted in game. Only players rated 89 OVR or lower are allowed to be acquired from CPU teams. Players with Superstar development are not allowed to be acquired from the CPU (you can find the development trait on our DaddyLeagues site).. Trading for 1st round draft picks with the CPU will not be allowed.
Free Agents
All offseason free agents will be signed using the in game system. Once the preseason starts, there will be a waiver process used to sign existing free agents. Once the waiver process is over, free agents may be signed at any time.
Waivers
During weeks one and two of the preseason (possibly more), we will utilize a waiver system to assign remaining free agents to prospective teams. A waiver thread will be posted in this forum and each user will be tagged in it. You can sign your free agent in game as soon as it is your turn to select. Once you select, you must post your selection in the waiver thread and tag the next person on the list to let them know it is their turn.