Rules Trade Rules

majesty95

Admin
Staff member
**All trades must be approved by the trade committee.**

Trade Committee: BlackPaw, Konvict27 and NightHawkTH32, pack1797, Paytonno1son


Teams may only trade up to four (4) players per year (the year begins after the Super Bowl and ends after the following Super Bowl) with an overall rating of 80 or higher. Only one of those players may have an overall of 90 or higher. Trading of players rated 79 overall or lower and trading of draft picks will not be restricted. Trades involving draft picks and players 79 OVR and below will still need to be approved (unless during the draft).

To submit a trade for approval, create a thread in the sub-forum and tag (put an @ before their forum username) each member of the trade committee plus majesty95. Title the approval request “Trade between (Team A) and (Team B).” Use the following template in the body of the trade request:

TEAM A (Current Cap Penalty)

Player A, POS – AGE and OVR - Development Trait - Cap Penalty - Years Remaining, Salary Remaining By Year
Player B, POS – AGE and OVR - Development Trait- Cap Penalty - Years Remaining, Salary Remaining By Year
Draft Rd and Pick

to

TEAM B (Current Cap Penalty)

Player A, POS – AGE and OVR - Development Trait- Cap Penalty - Years Remaining, Salary Remaining By Year
Player B, POS – AGE and OVR - Development Trait- Cap Penalty - Years Remaining, Salary Remaining By Year
Draft Rd and Pick

If you think the trade may look imbalanced on the surface but believe it is fair (ie one player has an expiring contract or the trade is being made to clear cap space) specify that in the trade request. All decisions made by the trade committee are final. If you fail to include all of the necessary info for them to consider and the trade gets declined, it will not be eligible to be resubmitted. However, the trade committee is allowed to (but not required to) provide feedback as to what they believe would allow the trade to be approved.

Trading with CPU

Trades with the CPU will be allowed but must be approved by the Trade Committee before being submitted in game. Only players rated 89 OVR or lower are allowed to be acquired from CPU teams. Players with Superstar development are not allowed to be acquired from the CPU (you can find the development trait on our DaddyLeagues site).. Trading for 1st round draft picks with the CPU will not be allowed.

You may make a trade with the CPU straight up for draft picks without getting approval from the committee as long as the picks you are trading have an equal value to those that you are receiving. Ex. You trade the 37th pick (530 value) and 69th pick (245) for the 24th pick (740). Trades must follow the Trade Value Chart and be submitted in the Trade Approval sub forum for review afterwards. Any trades made in which you receive more "chart value" than the CPU will result in your forfeiting players selected with those picks.

Trading for future year's draft picks is allowed under the following conditions: No trading for future 1st round picks. If trading for a future 2nd through 4th round pick, you must value that pick's "chart value" as the 8th pick in that round (for CPU) or 20th pick in that round (for users). Trading for future picks in the 5th through 7th round do not need to meet a certain "chart value."

Cap Penalties

Cap penalties are assessed by the game when a player who is owed money from his bonus is released or traded prior to the contract expiring.

Example: Player A signs a 4-year contract with a $6M signing bonus prior to the 2014 season. Prior to the 2016 season, Player A gets traded to a new team. Since Player A has only played two of the four years on his contract, only $3M of his $6M bonus will have been paid. Therefore, Player A's former team will incur a cap penalty of the remaining balance of his bonus ($3M in this case). That cap penalty is then spread out over the next two seasons (although not evenly between seasons).

Teams will be limited to incurring a maximum cap penalty of $8M in a trade or $4M by releasing a player. Teams will also be required to carry a cap penalty of less than $6M per season.

Example: Team A has a $1M cap penalty. Team A releases a player who has a $4M cap penalty. They now have $3M in cap penalties for the current season and the following season ($1M + $2M). Team A then wants to trade a player with an $8M cap penalty. Since they are already carrying a $3M cap penalty, the trade would be denied as the (roughly) $4M cap penalty per season from the second trade ($8M divided by two seasons) would give them a $7M cap penalty and put them over the $6M cap penalty limit.

NOTE: These numbers are higher than in Necessary Roughness so be sure you know the differences between the two leagues and follow them as outlined in each league.

Cap penalties may be found by going to Team > Manage Roster > Salaries.

The cap penalties for the current season and the following season will be shown in the box at the top of the screen. You can find each individual player's cap penalty by scrolling to the right and looking in the "Penalty" column.
 
Last edited:

majesty95

Admin
Staff member
NOTE: Updated the trade requirements to include contract details and development trait. Carried over CPU trade restrictions from League Guidelines.
 

majesty95

Admin
Staff member
NOTE: Updated thew rules to allow for trading draft picks with the CPU. Please note the rules and use the chart as instructed. Ask if you have any questions before making a trade.
 
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