Rules League Guidelines

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The number one goal of all of our leagues is for everyone to have fun and enjoy the game they have waited all year to play. In order for everyone to have fun, we need everyone to play fairly, be “sim” and treat each other with respect. Below is an outline of our league rules. Everyone must read and “like” the post before being cleared to play. You are expected to follow the rules, play sim and not “cheese”, cheat or glitch to win. If you are a lobby player who is primarily concerned about your record, this league is probably not for you.

SETTINGS

All-Pro
10 minute quarters
15 second run off
Sliders: TBD

TEAM MANAGEMENT

We want users to have fun even with less than stellar teams. Because of that, you are encouraged to upgrade your stadium or look into building a new stadium. We will also allow users (potentially) to relocate. However, there will be some guidelines. Below are the processes for upgrading, building and relocating:

Stadium Upgrades

Owners may apply upgrades to their stadium at any time.

Building a new stadium

****

Team relocation

Relocation of a team requires approval by ¾ of the league owners. Owners interested in relocating their team must create a thread (with a poll) and include the following:

Current Team:
Fan Happiness:
Team Success Rank:
Team Popularity:
Market Size:
Available Funds:
Age of current stadium:
Rating:
Happiness:
Relocation market size:
Relocation personality:
Relocation fan interest:

You must also plead your case as to why your team should be allowed to move. Remember, you are selling this to the other owners. Most owners are going to be traditionalists and not want to see a team relocate. You will need to present a compelling argument for your case if you expect to receive approval.

**Owners must be approved to build a new stadium or relocate before initiating the process in game. Failure to do so will result in a penalty up to and including termination from the league.**

ROSTER

Depth Chart

Each owner is responsible for setting their team's depth chart before each game. Pausing the game to set your depth chart in the first half will not be allowed except in the event of an injury.

Owners must adhere to the following guidelines for setting their depth chart:

FB > HB = A fullback may be inserted as a halfback at any time.
FB > TE = A fullback may be inserted as a tight end at any time.
TE > FB = A tight end may be inserted as a fullback at any time.
OL > OL = All offensive line positions are considered interchangeable.
DL > DL = All defensive line positions are considered interchangeable.
LB > LB = All linebacker positions are considered interchangeable.
DB > DB = All defensive back positions are considered interchangeable.

Depth chart changes out side of what is listed above will not be permitted.

Formation subs outside of what is listed above are only allowed if utilizing the pre-packaged formation subs in the play call screen.

Trades

**All trades must be approved by the Commissioner (or trade committee).**

Teams may only trade up to three (3) players per year (the year begins after the Super Bowl and ends after the following Super Bowl) with an overall rating of 76 or higher. Only one of those players may have an overall of 90 or higher. Trading of players rated 75 overall or lower and trading of draft picks will not be restricted.

To submit a trade for approval, send a PM to Futuriistiics (we'll get a Trade Committee set up for this later). Title the approval request “Trade between (Team A) and (Team B).” Use the following template in the body of the trade request:

TEAM A

Player A, POS – AGE and OVR
Player B, POS – AGE and OVR
Draft Rd and Pick

to

TEAM B

Player A, POS – AGE and OVR
Player B, POS – AGE and OVR
Draft Rd and Pick

If you think the trade may look imbalanced on the surface but believe it is fair (ie one player has an expiring contract or the trade is being made to clear cap space) specify that in the trade request. All decisions made by the Commish (or trade committee are final). If you fail to include all of the necessary info for them to consider and the trade gets declined, it will not be eligible to be resubmitted. However, the trade committee is allowed to (but not required to) provide feedback as to what they believe would allow the trade to be approved.

Free Agents

All offseason free agents will be signed using the in game system. Once the preseason starts, there will be a waiver process used to sign existing free agents. Once the waiver process is over, free agents may be signed at any time.

Waivers

During weeks one and two of the preseason (possibly more), we will utilize a waiver system to assign remaining free agents to prospective teams. A waiver thread will be posted in this forum and each user will be tagged in it. You will then have 12 hours to post your waiver claims in that thread. After 12 hours has passed we will then close the claims and post the awarded players. You will then have 12 hours to sign any player that you were awarded through the game. After 12 more hours we will advance.

If you fail to sign your player prior to the advance you lose the right to them. Once the top level players have been awarded through waivers, we will return to a first-come, first-served process of signing free agents. Those signings may be processed in game without need for approval from the league.

OFFENSE

No huddle is only allowed during the last two minutes of the half, when trailing by 17 or more in the 3rd quarter or at any time in the 4th quarter when trailing.

Going for it on 4th down is only allowed on 4th and 1 or less on your opponent's side of the field (past the 50) or on 4th and 7 or less between your opponent's 35 and 40 yard lines.

You should attempt to mix up your play as much as possible. If you need a detailed list as to what is sim then this probably isn't the league for you. You should play realistically, mix up your plays and formations, not abuse the AI, try to glitch or otherwise manipulate the game in your favor.

DEFENSE

You are only allowed to move one (1) player prior to the snap. You must then control that player through the snap. You may change off of that player once the ball is in play.

You are not allowed to manually move a safety of cornerback inside of the deepest or furthest outside linebacker. Any designed movements made by the game because of the play call or “show blitz” are allowed.

Much like on offense, we shouldn't need a detailed list of rules explaining how to play sim. You should mix up your coverages (you shouldn't play man or zone more than 70% of the time) and your blitzes (five or more is considered a blitz and they should not be used excessively). If you are unsure if your style is sim then it probably isn't.

SPECIAL TEAMS

You are not allowed to move any player at any time prior to the snap. You are also not allowed to move any player other than your kick/punt returner on returns.

You are allowed to attempt one (1) fake punt or fake field goal per game.

Onside kicks are only allowed in the 4th quarter when trailing.

Squib kicks are only allowed in the final minute of each half


SUPER SIM

Super Sim is not allowed at any point during a game, whether against CPU or User. All games are to be played regularly for their entire length. If you feel the quarter length needs to be adjusted, finish your game and let the commisioner know afterwards.
 
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