OzoneAz
Contributor
Mike and I were talking the other day about Defensive play calling and got in the discussion about flipping plays and why I do so often. Come to find out not a lot of people in the league are aware of the reasoning and hopefully I can provide some insight and help some who might be struggling on the defensive side of the ball.
In the Madden playbook play calling system the play drawings are designed with the left side of the formation being the weak side and the right the strong. When a user flips a play in the selection screen and the defense comes out in default alignment it creates huge alignment and personnel mismatches resulting in favor of the offense. When you flip the play it will put your Dline, lbs, and slot cb in the proper gap alignment and fix the zone and/or blitz assignments to the correct designed side as the play was intended to be ran.
Unfortunately there is no way you can tell if the offense has flipped the play until after the players come out of the huddle. You must observe were the players are lining up and make the decision of flipping the play if there is a mismatch alignment/assignment. This sounds like a lot especially when teams come out in hybrid strong/weak side shotgun formations but with a little practice it becomes second nature.
One way you can minimize flipping your play on every down is to flip in the play in the selection screen when the ball is on the right hash assuming that the offense strong side will be to the field side (left), but again that is purely a guess and might still require you to flip your play call based on formation strength.
Here are some examples. I have picked a base 4-3 formation which is isometrical (well, kind of), things get even ore complicated when you stsrt throwing in Over/Under sets which is an entire thread of its own . In both examples I have flipped the offense while keeping the defense default.
Examples
4-3 stack C3 Sky brings the safety down to play the flats (designed strong side) while at the same time showing a 8 box look. The strong side is obviously going to be to your your right. The Offense has come out in "flipped" off-tackle run". Not only does the offense have the numbers, but the oline is mismatched by being misaligned against the Dline. Against the pass you can see in the play art that the yellow zones are favoring the right side while the single safety is on the left side this a rotation to the right. Remember you want to put your defense in the best postion posible in order to be succesful.
Blitz example
4-3 Stack weak side blitz designed to stop weak side runs and counters. Offense has come out in a pro set with a weak side run but "flipped" play call. Again the offense has big run number advantages in that the strong side of the Offense is matched with the weak side of the defense. Strong side on the offense will pick up the blitz while weak side should give the RB the run off tackle or even jump to the outside for a big gain. Flip the defense in this scenario and the results will be much diffrent in favor to the D.
I hope this helps and if you have any questions, don't hesitate to ask.
majesty95 Xxclaywilliamxx, BigTexas18, pack1797, @Glen, @Cieske, rkjones217, Paytonno1son, BlackPaw, @woodsmall12,NightHawkTH32, CJTHA1, georgiafan, Ninersfan8052, zbenjamin85, Spayer419, Jukemwr21, Studley021, @Tigers20,dspbuckle, OzoneAz, Blackhawk375, Vandalay14, Molholt, doubles87, priestmvp, Danperez, oBUCKNUTo, Jbek
In the Madden playbook play calling system the play drawings are designed with the left side of the formation being the weak side and the right the strong. When a user flips a play in the selection screen and the defense comes out in default alignment it creates huge alignment and personnel mismatches resulting in favor of the offense. When you flip the play it will put your Dline, lbs, and slot cb in the proper gap alignment and fix the zone and/or blitz assignments to the correct designed side as the play was intended to be ran.
Unfortunately there is no way you can tell if the offense has flipped the play until after the players come out of the huddle. You must observe were the players are lining up and make the decision of flipping the play if there is a mismatch alignment/assignment. This sounds like a lot especially when teams come out in hybrid strong/weak side shotgun formations but with a little practice it becomes second nature.
One way you can minimize flipping your play on every down is to flip in the play in the selection screen when the ball is on the right hash assuming that the offense strong side will be to the field side (left), but again that is purely a guess and might still require you to flip your play call based on formation strength.
Here are some examples. I have picked a base 4-3 formation which is isometrical (well, kind of), things get even ore complicated when you stsrt throwing in Over/Under sets which is an entire thread of its own . In both examples I have flipped the offense while keeping the defense default.
Examples
4-3 stack C3 Sky brings the safety down to play the flats (designed strong side) while at the same time showing a 8 box look. The strong side is obviously going to be to your your right. The Offense has come out in "flipped" off-tackle run". Not only does the offense have the numbers, but the oline is mismatched by being misaligned against the Dline. Against the pass you can see in the play art that the yellow zones are favoring the right side while the single safety is on the left side this a rotation to the right. Remember you want to put your defense in the best postion posible in order to be succesful.
Blitz example
4-3 Stack weak side blitz designed to stop weak side runs and counters. Offense has come out in a pro set with a weak side run but "flipped" play call. Again the offense has big run number advantages in that the strong side of the Offense is matched with the weak side of the defense. Strong side on the offense will pick up the blitz while weak side should give the RB the run off tackle or even jump to the outside for a big gain. Flip the defense in this scenario and the results will be much diffrent in favor to the D.
I hope this helps and if you have any questions, don't hesitate to ask.
majesty95 Xxclaywilliamxx, BigTexas18, pack1797, @Glen, @Cieske, rkjones217, Paytonno1son, BlackPaw, @woodsmall12,NightHawkTH32, CJTHA1, georgiafan, Ninersfan8052, zbenjamin85, Spayer419, Jukemwr21, Studley021, @Tigers20,dspbuckle, OzoneAz, Blackhawk375, Vandalay14, Molholt, doubles87, priestmvp, Danperez, oBUCKNUTo, Jbek
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